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nomicon/pkgs/tools/compression/zstd/default.nix

76 lines
2.5 KiB

{ stdenv, fetchFromGitHub, fetchpatch, cmake, gnugrep
, fixDarwinDylibNames
, file
, legacySupport ? false
, enableShared ? true }:
stdenv.mkDerivation rec {
pname = "zstd";
version = "1.4.4";
src = fetchFromGitHub {
sha256 = "0zn7r8d4m8w2lblnjalqpz18na0spzkdiw3fwq2fzb7drhb32v54";
rev = "v${version}";
repo = "zstd";
owner = "facebook";
};
nativeBuildInputs = [ cmake ]
++ stdenv.lib.optional stdenv.isDarwin fixDarwinDylibNames;
patches = [
# From https://github.com/facebook/zstd/pull/1883
(fetchpatch {
url = "https://github.com/facebook/zstd/commit/106278e7e5fafaea3b7deb4147bdc8071562d2f0.diff";
sha256 = "13z7id1qbc05cv1rmak7c8xrchp7jh1i623bq5pwcihg57wzcyr8";
})
] # This I didn't upstream because if you use posix threads with MinGW it will
# work find, and I'm not sure how to write the condition.
++ stdenv.lib.optional stdenv.hostPlatform.isWindows ./mcfgthreads-no-pthread.patch;
cmakeFlags = [
"-DZSTD_BUILD_SHARED:BOOL=${if enableShared then "ON" else "OFF"}"
"-DZSTD_LEGACY_SUPPORT:BOOL=${if legacySupport then "ON" else "OFF"}"
"-DZSTD_BUILD_TESTS:BOOL=ON"
];
cmakeDir = "../build/cmake";
dontUseCmakeBuildDir = true;
preConfigure = ''
mkdir -p build_ && cd $_
'';
checkInputs = [ file ];
doCheck = true;
preCheck = ''
substituteInPlace ../tests/playTests.sh \
--replace 'MD5SUM="md5 -r"' 'MD5SUM="md5sum"'
'';
preInstall = stdenv.lib.optionalString enableShared ''
substituteInPlace ../programs/zstdgrep \
--replace ":-grep" ":-${gnugrep}/bin/grep" \
--replace ":-zstdcat" ":-$out/bin/zstdcat"
substituteInPlace ../programs/zstdless \
--replace "zstdcat" "$out/bin/zstdcat"
'';
meta = with stdenv.lib; {
description = "Zstandard real-time compression algorithm";
longDescription = ''
Zstd, short for Zstandard, is a fast lossless compression algorithm,
targeting real-time compression scenarios at zlib-level compression
ratio. Zstd can also offer stronger compression ratio at the cost of
compression speed. Speed/ratio trade-off is configurable by small
increment, to fit different situations. Note however that decompression
speed is preserved and remain roughly the same at all settings, a
property shared by most LZ compression algorithms, such as zlib.
'';
homepage = https://facebook.github.io/zstd/;
license = with licenses; [ bsd3 ]; # Or, at your opinion, GPL-2.0-only.
platforms = platforms.all;
maintainers = with maintainers; [ orivej ];
};
}