This brings two benefits: 1. The complete list of collisions is printed in the whenever any colliding attribute is accessed. 2. The sets are intersected using a C++ primitive, which runs in O(n) time (intersecting pre-sorted lists) with small constants rather than interpreted Nix code. Thanks to @toonn for prompting this improvement.main
parent
99da193877
commit
037cf2fad1
Loading…
Reference in new issue