SDL2: fix creation of libSDL2main.a

It's required by a trigger rally update I will commit next.
And other games use that too.
wip/yesman
Lluís Batlle i Rossell 7 years ago
parent e62fe37575
commit 0c42efd9d7
  1. 3
      pkgs/development/libraries/SDL2/default.nix

@ -52,6 +52,8 @@ stdenv.mkDerivation rec {
# https://bugzilla.libsdl.org/show_bug.cgi?id=1431
dontDisableStatic = true;
enableParallelBuilding = true;
# XXX: By default, SDL wants to dlopen() PulseAudio, in which case
# we must arrange to add it to its RPATH; however, `patchelf' seems
# to fail at doing this, hence `--disable-pulseaudio-shared'.
@ -62,6 +64,7 @@ stdenv.mkDerivation rec {
};
postInstall = ''
moveToOutput lib/libSDL2main.a "$dev"
rm $out/lib/*.a
moveToOutput bin/sdl2-config "$dev"
'';

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