openmw: build with its own openscenegraph fork

This gives speed improvement and fixes potential bugs.
For example: https://bugs.openmw.org/issues/3351
Updating our openscenegraph package would fix this too, but
it breaks some packages (i.e. simgear, bumping the version does
not help). Besides, fork has patches for better performance.
wip/yesman
Nikolay Amiantov 8 years ago
parent 53ae67fddd
commit 0c978d7d4f
  1. 20
      pkgs/games/openmw/default.nix

@ -1,6 +1,20 @@
{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal, pkgconfig }:
{ stdenv, fetchFromGitHub, qt4, openscenegraph, mygui, bullet, ffmpeg, boost, cmake, SDL2, unshield, openal
, giflib, pkgconfig }:
stdenv.mkDerivation rec {
let
openscenegraph_ = openscenegraph.override {
inherit ffmpeg giflib;
withApps = false;
};
openscenegraph__ = openscenegraph_.overrideDerivation (self: {
src = fetchFromGitHub {
owner = "OpenMW";
repo = "osg";
rev = "a72f43de6e1e4a8191643acb26c3e7138f833798";
sha256 = "04x2pjfrdz1kaj4i34zpzrmkk018jnr84rb6z646cz5fin3dapyh";
};
});
in stdenv.mkDerivation rec {
version = "0.38.0";
name = "openmw-${version}";
@ -13,7 +27,7 @@ stdenv.mkDerivation rec {
enableParallelBuilding = true;
buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph SDL2 unshield openal pkgconfig ];
buildInputs = [ cmake boost ffmpeg qt4 bullet mygui openscenegraph__ SDL2 unshield openal pkgconfig ];
meta = with stdenv.lib; {
description = "An unofficial open source engine reimplementation of the game Morrowind";

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