endless-sky: fix build with gcc10

wip/yesman
Orivej Desh 4 years ago
parent daa511e422
commit 1e0feb6545
  1. 15
      pkgs/games/endless-sky/default.nix

@ -1,4 +1,4 @@
{ stdenv, fetchFromGitHub
{ stdenv, fetchFromGitHub, fetchpatch
, SDL2, libpng, libjpeg, glew, openal, scons, libmad
}:
@ -17,6 +17,15 @@ stdenv.mkDerivation {
sha256 = "1hly68ljm7yv01jfxyr7g6jivhj0igg6xx7vi92zqymick0hlh7a";
};
patches = [
(fetchpatch {
name = "endless-sky-gcc10.patch";
url = "https://github.com/endless-sky/endless-sky/commit/bc3cab5992694547f9c6c067b5579ef06224781b.patch";
sha256 = "0v3913jyzhh1d81dxv738kcd3xhh7mrl06qnmj7a3ya2xd9pq4dk";
})
./fixes.patch
];
enableParallelBuilding = true;
buildInputs = [
@ -25,10 +34,6 @@ stdenv.mkDerivation {
prefixKey = "PREFIX=";
patches = [
./fixes.patch
];
meta = with stdenv.lib; {
description = "A sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control";
homepage = "https://endless-sky.github.io/";

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