parent
4d60081494
commit
1f1511a30c
@ -0,0 +1,48 @@ |
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{ stdenv |
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, lib |
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, fetchFromGitHub |
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, fetchpatch |
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, cmake |
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, SDL2 |
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, flac |
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, libmikmod |
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, libvorbis |
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, timidity |
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, AudioToolbox |
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, CoreAudio |
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}: |
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|
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stdenv.mkDerivation rec { |
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pname = "SDL2_sound"; |
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version = "2.0.1"; |
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|
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src = fetchFromGitHub { |
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owner = "icculus"; |
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repo = "SDL_sound"; |
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rev = "v${version}"; |
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sha256 = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA="; |
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}; |
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|
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patches = [ |
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(fetchpatch { |
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# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin |
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# can be dropped on the next update |
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url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch"; |
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sha256 = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0="; |
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}) |
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]; |
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|
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nativeBuildInputs = [ cmake ]; |
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|
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cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ]; |
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|
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buildInputs = [ SDL2 flac libmikmod libvorbis timidity ] |
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++ lib.optionals stdenv.isDarwin [ AudioToolbox CoreAudio ]; |
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|
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meta = with lib; { |
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description = "SDL2 sound library"; |
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platforms = platforms.unix; |
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license = licenses.zlib; |
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homepage = "https://www.icculus.org/SDL_sound/"; |
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}; |
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} |
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