mesa: extract stubs

wip/yesman
Edmund Wu 5 years ago
parent f9b7348283
commit 3c45b0c00a
No known key found for this signature in database
GPG Key ID: 76AA3F9F2BD3E3A0
  1. 83
      pkgs/development/libraries/mesa/default.nix
  2. 75
      pkgs/development/libraries/mesa/stubs.nix
  3. 4
      pkgs/top-level/all-packages.nix

@ -68,8 +68,9 @@ let
branch = head (splitString "." version);
in
let self = stdenv.mkDerivation {
name = "mesa-${version}";
stdenv.mkDerivation rec {
pname = "mesa";
inherit version;
src = fetchurl {
urls = [
@ -228,80 +229,8 @@ let self = stdenv.mkDerivation {
'';
passthru = {
inherit libdrm version;
inherit libdrm;
inherit (libglvnd) driverLink;
# Use stub libraries from libglvnd and headers from Mesa.
stubs = stdenv.mkDerivation {
name = "libGL-${libglvnd.version}";
outputs = [ "out" "dev" ];
# On macOS, libglvnd is not supported, so we just use what mesa
# build. We need to also include OpenGL.framework, and some
# extra tricks to go along with. We add mesa’s libGLX to support
# the X extensions to OpenGL.
buildCommand = if stdenv.hostPlatform.isDarwin then ''
mkdir -p $out/nix-support $dev
echo ${OpenGL} >> $out/nix-support/propagated-build-inputs
ln -s ${self.out}/lib $out/lib
mkdir -p $dev/lib/pkgconfig $dev/nix-support
echo "$out" > $dev/nix-support/propagated-build-inputs
ln -s ${self.dev}/include $dev/include
cat <<EOF >$dev/lib/pkgconfig/gl.pc
Name: gl
Description: gl library
Version: ${self.version}
Libs: -L${self.out}/lib -lGL
Cflags: -I${self.dev}/include
EOF
cat <<EOF >$dev/lib/pkgconfig/glesv1_cm.pc
Name: glesv1_cm
Description: glesv1_cm library
Version: ${self.version}
Libs: -L${self.out}/lib -lGLESv1_CM
Cflags: -I${self.dev}/include
EOF
cat <<EOF >$dev/lib/pkgconfig/glesv2.pc
Name: glesv2
Description: glesv2 library
Version: ${self.version}
Libs: -L${self.out}/lib -lGLESv2
Cflags: -I${self.dev}/include
EOF
''
# Otherwise, setup gl stubs to use libglvnd.
else ''
mkdir -p $out/nix-support
ln -s ${libglvnd.out}/lib $out/lib
mkdir -p $dev/{,lib/pkgconfig,nix-support}
echo "$out" > $dev/nix-support/propagated-build-inputs
ln -s ${self.dev}/include $dev/include
genPkgConfig() {
local name="$1"
local lib="$2"
cat <<EOF >$dev/lib/pkgconfig/$name.pc
Name: $name
Description: $lib library
Version: ${self.version}
Libs: -L${libglvnd.out}/lib -l$lib
Cflags: -I${self.dev}/include
EOF
}
genPkgConfig gl GL
genPkgConfig egl EGL
genPkgConfig glesv1_cm GLESv1_CM
genPkgConfig glesv2 GLESv2
'';
};
};
meta = with stdenv.lib; {
@ -311,5 +240,5 @@ let self = stdenv.mkDerivation {
platforms = platforms.mesaPlatforms;
maintainers = with maintainers; [ vcunat ];
};
};
in self
}

@ -0,0 +1,75 @@
{ stdenv
, libglvnd, mesa
, OpenGL }:
stdenv.mkDerivation {
inherit (libglvnd) version;
pname = "libGL";
outputs = [ "out" "dev" ];
# On macOS, libglvnd is not supported, so we just use what mesa
# build. We need to also include OpenGL.framework, and some
# extra tricks to go along with. We add mesa’s libGLX to support
# the X extensions to OpenGL.
buildCommand = if stdenv.hostPlatform.isDarwin then ''
mkdir -p $out/nix-support $dev
echo ${OpenGL} >> $out/nix-support/propagated-build-inputs
ln -s ${mesa.out}/lib $out/lib
mkdir -p $dev/lib/pkgconfig $dev/nix-support
echo "$out" > $dev/nix-support/propagated-build-inputs
ln -s ${mesa.dev}/include $dev/include
cat <<EOF >$dev/lib/pkgconfig/gl.pc
Name: gl
Description: gl library
Version: ${mesa.version}
Libs: -L${mesa.out}/lib -lGL
Cflags: -I${mesa.dev}/include
EOF
cat <<EOF >$dev/lib/pkgconfig/glesv1_cm.pc
Name: glesv1_cm
Description: glesv1_cm library
Version: ${mesa.version}
Libs: -L${mesa.out}/lib -lGLESv1_CM
Cflags: -I${mesa.dev}/include
EOF
cat <<EOF >$dev/lib/pkgconfig/glesv2.pc
Name: glesv2
Description: glesv2 library
Version: ${mesa.version}
Libs: -L${mesa.out}/lib -lGLESv2
Cflags: -I${mesa.dev}/include
EOF
''
# Otherwise, setup gl stubs to use libglvnd.
else ''
mkdir -p $out/nix-support
ln -s ${libglvnd.out}/lib $out/lib
mkdir -p $dev/{,lib/pkgconfig,nix-support}
echo "$out" > $dev/nix-support/propagated-build-inputs
ln -s ${mesa.dev}/include $dev/include
genPkgConfig() {
local name="$1"
local lib="$2"
cat <<EOF >$dev/lib/pkgconfig/$name.pc
Name: $name
Description: $lib library
Version: ${mesa.version}
Libs: -L${libglvnd.out}/lib -l$lib
Cflags: -I${mesa.dev}/include
EOF
}
genPkgConfig gl GL
genPkgConfig egl EGL
genPkgConfig glesv1_cm GLESv1_CM
genPkgConfig glesv2 GLESv2
'';
}

@ -12230,7 +12230,9 @@ in
# libGL.so/libEGL.so/... to link agains them. Android NDK provides
# an OpenGL implementation, we can just use that.
libGL = if stdenv.hostPlatform.useAndroidPrebuilt then stdenv
else mesa.stubs;
else callPackage ../development/libraries/mesa/stubs.nix {
inherit (darwin.apple_sdk.frameworks) OpenGL;
};
# Default libGLU
libGLU = mesa_glu;

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