SDL2_mixer: add "dev" output

`SDL2_mixer` is a a popular game dependency. Split it's `dev` output to
separate store path to reduce runtime closure size.

While at it amend a few games's include paths.
main
Sergei Trofimovich 2 years ago
parent 9c2a7cc09d
commit 83b01dd4ec
  1. 2
      pkgs/development/libraries/SDL2_mixer/default.nix
  2. 2
      pkgs/games/eduke32/default.nix
  3. 2
      pkgs/games/ivan/default.nix
  4. 4
      pkgs/games/srb2/default.nix
  5. 4
      pkgs/games/srb2kart/default.nix

@ -47,6 +47,8 @@ stdenv.mkDerivation rec {
timidity
];
outputs = [ "out" "dev" ];
# fix default path to timidity.cfg so MIDI files could be played
postPatch = ''
substituteInPlace timidity/options.h \

@ -58,7 +58,7 @@ in stdenv.mkDerivation rec {
done
'';
NIX_CFLAGS_COMPILE = "-I${SDL2.dev}/include/SDL2 -I${SDL2_mixer}/include/SDL2";
NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2}/include/SDL2 -I${lib.getDev SDL2_mixer}/include/SDL2";
makeFlags = [
"SDLCONFIG=${SDL2}/bin/sdl2-config"

@ -23,7 +23,7 @@ stdenv.mkDerivation rec {
cmakeFlags = ["-DCMAKE_CXX_FLAGS=-DWIZARD"];
# Help CMake find SDL_mixer.h
NIX_CFLAGS_COMPILE = "-I${SDL2_mixer}/include/SDL2";
NIX_CFLAGS_COMPILE = "-I${lib.getDev SDL2_mixer}/include/SDL2";
# Create "ivan.desktop" file
ivanDesktop = makeDesktopItem {

@ -60,8 +60,8 @@ in stdenv.mkDerivation rec {
"-DSRB2_ASSET_DIRECTORY=/build/source/assets"
"-DGME_INCLUDE_DIR=${game-music-emu}/include"
"-DOPENMPT_INCLUDE_DIR=${libopenmpt.dev}/include"
"-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2"
"-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
"-DSDL2_MIXER_INCLUDE_DIR=${lib.getDev SDL2_mixer}/include/SDL2"
"-DSDL2_INCLUDE_DIR=${lib.getDev SDL2}/include/SDL2"
];
patches = [

@ -52,8 +52,8 @@ in stdenv.mkDerivation rec {
cmakeFlags = [
#"-DSRB2_ASSET_DIRECTORY=/build/source/assets"
"-DGME_INCLUDE_DIR=${game-music-emu}/include"
"-DSDL2_MIXER_INCLUDE_DIR=${SDL2_mixer}/include/SDL2"
"-DSDL2_INCLUDE_DIR=${SDL2.dev}/include/SDL2"
"-DSDL2_MIXER_INCLUDE_DIR=${lib.getDev SDL2_mixer}/include/SDL2"
"-DSDL2_INCLUDE_DIR=${lib.getDev SDL2}/include/SDL2"
];
patches = [

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