ue4: use default llvm

wip/yesman
Luka Blaskovic 4 years ago committed by worldofpeace
parent fd614a8e8f
commit 8acbff31fb
  1. 4
      pkgs/games/ue4/default.nix

@ -1,4 +1,4 @@
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang_35, mono, which,
{ stdenv, writeScript, fetchurl, requireFile, unzip, clang, mono, which,
xorg, xdg-user-dirs }:
let
@ -70,7 +70,7 @@ stdenv.mkDerivation rec {
cp -r . "$sharedir"
'';
buildInputs = [ clang_35 mono which xdg-user-dirs ];
buildInputs = [ clang mono which xdg-user-dirs ];
meta = {
description = "A suite of integrated tools for game developers to design and build games, simulations, and visualizations";

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