bullet: fix darwin build

The examples fail with an opengl related issue:

    Undefined symbols for architecture x86_64:
      "SimpleOpenGL3App::SimpleOpenGL3App(char const*, int, int, bool)", referenced from:
          _main in main_opengl_single_example.o
      "_useShadowMap", referenced from:
          GL_ShapeDrawer::drawScene(btDiscreteDynamicsWorld const*, bool, int) in GL_ShapeDrawer.o
    ld: symbol(s) not found for architecture x86_64

And the tests need an extra dependencly, possibley related to
https://github.com/bulletphysics/bullet3/issues/819

    ld: library not found for -lBussIK

/cc ZHF #45961
wip/yesman
Daiderd Jordan 6 years ago
parent 293644c86b
commit 939debc7a4
No known key found for this signature in database
GPG Key ID: D02435D05B810C96
  1. 30
      pkgs/development/libraries/bullet/default.nix
  2. 4
      pkgs/top-level/all-packages.nix

@ -1,4 +1,6 @@
{ stdenv, fetchFromGitHub, cmake, libGLU_combined, freeglut, darwin }:
{ stdenv, fetchFromGitHub, cmake, libGLU_combined, freeglut
, Cocoa, OpenGL
}:
stdenv.mkDerivation rec {
name = "bullet-${version}";
@ -11,10 +13,9 @@ stdenv.mkDerivation rec {
sha256 = "1msp7w3563vb43w70myjmqsdb97kna54dcfa7yvi9l3bvamb92w3";
};
buildInputs = [ cmake ] ++
(if stdenv.isDarwin
then with darwin.apple_sdk.frameworks; [ Cocoa OpenGL ]
else [libGLU_combined freeglut]);
nativeBuildInputs = [ cmake ];
buildInputs = stdenv.lib.optionals stdenv.isLinux [ libGLU_combined freeglut ]
++ stdenv.lib.optionals stdenv.isDarwin [ Cocoa OpenGL ];
patches = [ ./gwen-narrowing.patch ];
@ -28,25 +29,26 @@ stdenv.mkDerivation rec {
"-DBUILD_CPU_DEMOS=OFF"
"-DINSTALL_EXTRA_LIBS=ON"
] ++ stdenv.lib.optionals stdenv.isDarwin [
"-DMACOSX_DEPLOYMENT_TARGET=\"10.9\""
"-DOPENGL_FOUND=true"
"-DOPENGL_LIBRARIES=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${darwin.apple_sdk.frameworks.OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${darwin.apple_sdk.frameworks.Cocoa}/Library/Frameworks/Cocoa.framework"
"-DOPENGL_LIBRARIES=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_INCLUDE_DIR=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DOPENGL_gl_LIBRARY=${OpenGL}/Library/Frameworks/OpenGL.framework"
"-DCOCOA_LIBRARY=${Cocoa}/Library/Frameworks/Cocoa.framework"
"-DBUILD_BULLET2_DEMOS=OFF"
"-DBUILD_UNIT_TESTS=OFF"
];
enableParallelBuilding = true;
meta = {
meta = with stdenv.lib; {
description = "A professional free 3D Game Multiphysics Library";
longDescription = ''
Bullet 3D Game Multiphysics Library provides state of the art collision
detection, soft body and rigid body dynamics.
'';
homepage = http://bulletphysics.org;
license = stdenv.lib.licenses.zlib;
maintainers = with stdenv.lib.maintainers; [ aforemny ];
platforms = with stdenv.lib.platforms; unix;
license = licenses.zlib;
maintainers = with maintainers; [ aforemny ];
platforms = platforms.unix;
};
}

@ -22213,7 +22213,9 @@ with pkgs;
inherit (gnome2) gtksourceview;
};
bullet = callPackage ../development/libraries/bullet {};
bullet = callPackage ../development/libraries/bullet {
inherit (darwin.apple_sdk.frameworks) Cocoa OpenGL;
};
spdlog = callPackage ../development/libraries/spdlog { };

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