yojimbo: init at 1.1 (#48214)
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628fa1d50f
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{ stdenv, fetchFromGitHub, premake5, doxygen, libsodium, mbedtls }: |
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stdenv.mkDerivation rec { |
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name = "yojimbo"; |
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version = "1.1"; |
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src = fetchFromGitHub { |
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owner = "networkprotocol"; |
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repo = "yojimbo"; |
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rev = "e02219c102d9b440290539036992d77608eab3b0"; |
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sha256 = "0jn25ddv73hwjals883a910m66kwj6glxxhnmn96bpzsvsaimnkr"; |
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fetchSubmodules = true; |
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}; |
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nativeBuildInputs = [ premake5 doxygen ]; |
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propagatedBuildInputs = [ libsodium mbedtls ]; |
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buildPhase = '' |
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premake5 gmake |
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make all |
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premake5 docs |
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''; |
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installPhase = '' |
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install -Dm555 -t $out/lib bin/libyojimbo.a |
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install -Dm444 -t $out/include yojimbo.h |
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mkdir -p $out/share/doc/yojimbo |
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cp -r docs/html $out/share/doc/yojimbo |
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''; |
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meta = with stdenv.lib; { |
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description = "A network library for client/server games with dedicated servers"; |
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longDescription = '' |
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yojimbo is a network library for client/server games with dedicated servers. |
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It's designed around the networking requirements of competitive multiplayer games like first person shooters. |
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As such it provides a time critical networking layer on top of UDP, with a client/server architecture supporting up to 64 players per-dedicated server instance. |
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''; |
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homepage = https://github.com/networkprotocol/yojimbo; |
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license = licenses.bsd3; |
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platforms = platforms.x86_64; |
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maintainers = with maintainers; [ paddygord ]; |
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}; |
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} |
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