csound: add optional libraries

Adds extra bells and whistles:

 - jack
 - ladspa
 - fluidsynth
 - fltk (for the virtual keyboard)
 - curl
 - gettext

The most important one is jack but I added other dependencies which
seemed sensible and were mentioned by the configure script.
wip/yesman
Rodney Lorrimar 7 years ago
parent 3d2cfabad6
commit a9f66fa4cf
  1. 29
      pkgs/applications/audio/csound/default.nix

@ -1,15 +1,15 @@
{ stdenv, fetchFromGitHub, cmake, libsndfile, flex, bison, boost
{ stdenv, fetchFromGitHub, cmake, libsndfile, libsamplerate, flex, bison, boost, gettext
, alsaLib ? null
, libpulseaudio ? null
, tcltk ? null
, libjack2 ? null
, liblo ? null
# maybe csound can be compiled with support for those, see configure output
# , ladspa ? null
# , fluidsynth ? null
# , jack ? null
# , gmm ? null
# , wiiuse ? null
, ladspa-sdk ? null
, fluidsynth ? null
# , gmm ? null # opcodes don't build with gmm 5.1
, eigen ? null
, curl ? null
, tcltk ? null
, fltk ? null
}:
stdenv.mkDerivation rec {
@ -27,8 +27,15 @@ stdenv.mkDerivation rec {
sha256 = "03xnva17sw35ga3n96x1zdfgw913dga1hccly85wzfn0kxz4rld9";
};
nativeBuildInputs = [ cmake flex bison ];
buildInputs = [ libsndfile alsaLib libpulseaudio tcltk boost liblo ];
cmakeFlags = [ "-DBUILD_CSOUND_AC=0" ] # fails to find Score.hpp
++ stdenv.lib.optional (libjack2 != null) "-DJACK_HEADER=${libjack2}/include/jack/jack.h";
nativeBuildInputs = [ cmake flex bison gettext ];
buildInputs = [ libsndfile libsamplerate boost ]
++ builtins.filter (optional: optional != null) [
alsaLib libpulseaudio libjack2
liblo ladspa-sdk fluidsynth eigen
curl tcltk fltk ];
meta = with stdenv.lib; {
description = "Sound design, audio synthesis, and signal processing system, providing facilities for music composition and performance on all major operating systems and platforms";

Loading…
Cancel
Save