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@ -2,13 +2,13 @@ |
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stdenv.mkDerivation rec { |
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pname = "GameNetworkingSockets"; |
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version = "1.2.0"; |
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version = "1.3.0"; |
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src = fetchFromGitHub { |
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owner = "ValveSoftware"; |
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repo = pname; |
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rev = "v${version}"; |
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sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6"; |
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sha256 = "1d3k1ciw8c8rznxsr4bfmw0f0srblpflv8xqavhcxx2zwvaya78c"; |
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}; |
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nativeBuildInputs = [ cmake ninja go ]; |
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@ -21,8 +21,6 @@ stdenv.mkDerivation rec { |
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buildInputs = [ protobuf openssl ]; |
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meta = with lib; { |
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# build failure is resolved on master, remove at next release |
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broken = stdenv.isDarwin; |
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description = "GameNetworkingSockets is a basic transport layer for games"; |
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license = licenses.bsd3; |
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platforms = platforms.unix; |
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