parent
af17efd014
commit
bd5e2d723c
@ -0,0 +1,71 @@ |
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{ alsaLib, cmake, fetchFromGitHub, glib, gtk2, gettext, libaio, libpng |
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, makeWrapper, perl, pkgconfig, portaudio, SDL2, soundtouch, stdenv |
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, wxGTK30, zlib }: |
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|
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assert stdenv.isi686; |
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|
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stdenv.mkDerivation rec { |
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name = "pcsx2-${version}"; |
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version = "1.4.0"; |
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|
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src = fetchFromGitHub { |
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owner = "PCSX2"; |
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repo = "pcsx2"; |
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rev = "v${version}"; |
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sha256 = "0s7mxq2cgzwjfsq0vhpz6ljk7wr725nxg48128iyirf85585l691"; |
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}; |
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|
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configurePhase = '' |
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mkdir -p build |
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cd build |
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|
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cmake \ |
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-DBIN_DIR="$out/bin" \ |
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-DCMAKE_BUILD_PO=TRUE \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCMAKE_INSTALL_PREFIX="$out" \ |
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-DDISABLE_PCSX2_WRAPPER=TRUE \ |
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-DDOC_DIR="$out/share/doc/pcsx2" \ |
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-DGAMEINDEX_DIR="$out/share/pcsx2" \ |
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-DGLSL_SHADER_DIR="$out/share/pcsx2" \ |
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-DGTK2_GLIBCONFIG_INCLUDE_DIR='${glib}/lib/glib-2.0/include' \ |
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-DGTK2_GDKCONFIG_INCLUDE_DIR='${gtk2}/lib/gtk-2.0/include' \ |
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-DGTK2_INCLUDE_DIRS='${gtk2}/include/gtk-2.0' \ |
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-DPACKAGE_MODE=TRUE \ |
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-DPLUGIN_DIR="$out/lib/pcsx2" \ |
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-DREBUILD_SHADER=TRUE \ |
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.. |
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''; |
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|
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postFixup = '' |
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wrapProgram $out/bin/PCSX2 \ |
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--set __GL_THREADED_OPTIMIZATIONS 1 |
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''; |
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|
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nativeBuildInputs = [ cmake perl pkgconfig ]; |
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|
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buildInputs = [ |
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alsaLib glib gettext gtk2 libaio libpng makeWrapper portaudio SDL2 |
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soundtouch wxGTK30 zlib |
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]; |
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|
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meta = with stdenv.lib; { |
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description = "Playstation 2 emulator"; |
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longDescription= '' |
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PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose |
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is to emulate the PS2 hardware, using a combination of MIPS CPU |
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Interpreters, Recompilers and a Virtual Machine which manages hardware |
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states and PS2 system memory. This allows you to play PS2 games on your |
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PC, with many additional features and benefits. |
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''; |
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homepage = http://pcsx2.net; |
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maintainers = with maintainers; [ hrdinka ]; |
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|
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# PCSX2's source code is released under LGPLv3+. It However ships |
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# additional data files and code that are licensed differently. |
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# This might be solved in future, for now we should stick with |
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# license.free |
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license = licenses.free; |
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platforms = platforms.i686; |
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}; |
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} |
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