pcsx2: init at 1.4.0

wip/yesman
Christoph Hrdinka 8 years ago
parent af17efd014
commit bd5e2d723c
  1. 71
      pkgs/misc/emulators/pcsx2/default.nix
  2. 2
      pkgs/top-level/all-packages.nix

@ -0,0 +1,71 @@
{ alsaLib, cmake, fetchFromGitHub, glib, gtk2, gettext, libaio, libpng
, makeWrapper, perl, pkgconfig, portaudio, SDL2, soundtouch, stdenv
, wxGTK30, zlib }:
assert stdenv.isi686;
stdenv.mkDerivation rec {
name = "pcsx2-${version}";
version = "1.4.0";
src = fetchFromGitHub {
owner = "PCSX2";
repo = "pcsx2";
rev = "v${version}";
sha256 = "0s7mxq2cgzwjfsq0vhpz6ljk7wr725nxg48128iyirf85585l691";
};
configurePhase = ''
mkdir -p build
cd build
cmake \
-DBIN_DIR="$out/bin" \
-DCMAKE_BUILD_PO=TRUE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX="$out" \
-DDISABLE_PCSX2_WRAPPER=TRUE \
-DDOC_DIR="$out/share/doc/pcsx2" \
-DGAMEINDEX_DIR="$out/share/pcsx2" \
-DGLSL_SHADER_DIR="$out/share/pcsx2" \
-DGTK2_GLIBCONFIG_INCLUDE_DIR='${glib}/lib/glib-2.0/include' \
-DGTK2_GDKCONFIG_INCLUDE_DIR='${gtk2}/lib/gtk-2.0/include' \
-DGTK2_INCLUDE_DIRS='${gtk2}/include/gtk-2.0' \
-DPACKAGE_MODE=TRUE \
-DPLUGIN_DIR="$out/lib/pcsx2" \
-DREBUILD_SHADER=TRUE \
..
'';
postFixup = ''
wrapProgram $out/bin/PCSX2 \
--set __GL_THREADED_OPTIMIZATIONS 1
'';
nativeBuildInputs = [ cmake perl pkgconfig ];
buildInputs = [
alsaLib glib gettext gtk2 libaio libpng makeWrapper portaudio SDL2
soundtouch wxGTK30 zlib
];
meta = with stdenv.lib; {
description = "Playstation 2 emulator";
longDescription= ''
PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose
is to emulate the PS2 hardware, using a combination of MIPS CPU
Interpreters, Recompilers and a Virtual Machine which manages hardware
states and PS2 system memory. This allows you to play PS2 games on your
PC, with many additional features and benefits.
'';
homepage = http://pcsx2.net;
maintainers = with maintainers; [ hrdinka ];
# PCSX2's source code is released under LGPLv3+. It However ships
# additional data files and code that are licensed differently.
# This might be solved in future, for now we should stick with
# license.free
license = licenses.free;
platforms = platforms.i686;
};
}

@ -13154,6 +13154,8 @@ let
paraview = callPackage ../applications/graphics/paraview { };
pcsx2 = callPackage_i686 ../misc/emulators/pcsx2 { };
pencil = callPackage ../applications/graphics/pencil { };
perseus = callPackage ../applications/science/math/perseus {};

Loading…
Cancel
Save