From dcade93a2517b358936714a1c866ef7c10e49d4f Mon Sep 17 00:00:00 2001 From: Svein Ove Aas Date: Fri, 29 Apr 2022 14:27:06 +0100 Subject: [PATCH] factorio: Add loadLatestSave --- nixos/modules/services/games/factorio.nix | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/nixos/modules/services/games/factorio.nix b/nixos/modules/services/games/factorio.nix index ff73d7a46ed..bb6898a08c5 100644 --- a/nixos/modules/services/games/factorio.nix +++ b/nixos/modules/services/games/factorio.nix @@ -87,6 +87,18 @@ in a new map with default settings will be generated before starting the service. ''; }; + loadLatestSave = mkOption { + type = types.bool; + default = false; + description = '' + Load the latest savegame on startup. This overrides saveName, in that the latest + save will always be used even if a saved game of the given name exists. It still + controls the 'canonical' name of the savegame. + + Set this to true to have the server automatically reload a recent autosave after + a crash or desync. + ''; + }; # TODO Add more individual settings as nixos-options? # TODO XXX The server tries to copy a newly created config file over the old one # on shutdown, but fails, because it's in the nix store. When is this needed? @@ -250,8 +262,9 @@ in "--config=${cfg.configFile}" "--port=${toString cfg.port}" "--bind=${cfg.bind}" - "--start-server=${mkSavePath cfg.saveName}" + (optionalString (!cfg.loadLatestSave) "--start-server=${mkSavePath cfg.saveName}") "--server-settings=${serverSettingsFile}" + (optionalString cfg.loadLatestSave "--start-server-load-latest") (optionalString (cfg.mods != []) "--mod-directory=${modDir}") (optionalString (cfg.admins != []) "--server-adminlist=${serverAdminsFile}") ];