Merge #2030: add openra game (C&C RTS engine)
Modifications from @vcunat, who tried Dune, but it typically segfaults in mono after a few minutes (IMHO unlikely to be a problem with packaging it).wip/yesman
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{ stdenv, fetchurl, mono, makeWrapper |
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, SDL2, freetype, openal |
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}: |
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|
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let |
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version = "20131223"; |
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in stdenv.mkDerivation rec { |
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name = "openra-${version}"; |
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|
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meta = with stdenv.lib; { |
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description = "Real Time Strategy game engine recreates the C&C titles"; |
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homepage = "http://www.open-ra.org/"; |
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license = licenses.gpl3; |
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platforms = platforms.linux; |
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maintainers = with maintainers; [ iyzsong ]; |
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}; |
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|
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src = fetchurl { |
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name = "${name}.tar.gz"; |
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url = "https://github.com/OpenRA/OpenRA/archive/release-${version}.tar.gz"; |
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sha256 = "1gfz6iiccajp86qc7xw5w843bng69k9zplvmipxxbspvr7byhw0c"; |
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}; |
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|
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dontStrip = true; |
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nativeBuildInputs = [ mono makeWrapper ]; |
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|
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patchPhase = '' |
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sed -i 's/^VERSION.*/VERSION = release-${version}/g' Makefile |
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''; |
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|
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preConfigure = '' |
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makeFlags="prefix=$out" |
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make version |
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''; |
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postInstall = with stdenv.lib; let |
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runtime = makeLibraryPath [ SDL2 freetype openal ]; |
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in '' |
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wrapProgram $out/bin/openra \ |
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--prefix PATH : "${mono}/bin" \ |
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--prefix LD_LIBRARY_PATH : "${runtime}" |
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''; |
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} |
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