mesa: Don't fail to build when d3d isn't built

wip/yesman
Las 3 years ago
parent 1e4cba2908
commit e22d1d37cc
  1. 4
      pkgs/development/libraries/mesa/default.nix

@ -185,14 +185,14 @@ self = stdenv.mkDerivation {
postFixup = optionalString stdenv.isLinux ''
# set the default search path for DRI drivers; used e.g. by X server
substituteInPlace "$dev/lib/pkgconfig/dri.pc" --replace "$drivers" "${libglvnd.driverLink}"
substituteInPlace "$dev/lib/pkgconfig/d3d.pc" --replace "$drivers" "${libglvnd.driverLink}"
[ -f "$dev/lib/pkgconfig/d3d.pc" ] && substituteInPlace "$dev/lib/pkgconfig/d3d.pc" --replace "$drivers" "${libglvnd.driverLink}"
# remove pkgconfig files for GL/EGL; they are provided by libGL.
rm -f $dev/lib/pkgconfig/{gl,egl}.pc
# Move development files for libraries in $drivers to $driversdev
mkdir -p $driversdev/include
mv $dev/include/xa_* $dev/include/d3d* $driversdev/include
mv $dev/include/xa_* $dev/include/d3d* -t $driversdev/include || true
mkdir -p $driversdev/lib/pkgconfig
for pc in lib/pkgconfig/{xatracker,d3d}.pc; do
if [ -f "$dev/$pc" ]; then

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