* Add an inbox/ outbox system to server components
* Define a data flow from Request -> computation -> Update
* Create simple handlers to call server or client code for requests
A bit of a rant: it's fucking ridiculous how much work it is to subtract
two points from each other with mint + nalgebra. I ended up adding a
complete `Vector2` implementation in this commit because I got fed up
with it.
Consider this the unofficial start of librgx (rust graphics x), which
will basically become a libgdx in Rust, and the basis for the little
game engine.
Not to mention that ggez probably won't be maintained past version 0.6.0
unless some other maintainer takes over (I guess that could always happen).
Anyway, I'm annoyed!
* restructure assets directory
* implement asset loading and dynamic conversion to sprites
* reload sprites with unique URIs to load at runtime
* provide an updated renderer API to give access to client state
* use new APIs to draw a single node frame on screen
* use colour APIs to dynamically change node frame colour