//! RST Node game server // Remove the warning spam #![allow(warnings)] #[macro_use] extern crate tracing; pub(crate) mod loader; pub(crate) mod constants; pub(crate) mod log; use rst_core::net::Endpoint; #[async_std::main] async fn main() { log::initialise(); let addr = format!("{}:{}", constants::DEFAULT_BIND, constants::DEFAULT_PORT); let serv = Endpoint::new(addr.as_str()).await; // serv.listen().await; // net::run().await; }