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nomicon/games/rstnode/src/_loop.rs

37 lines
951 B

//! A timed loop implementation
use async_std::{future::Future, task};
use chrono::{DateTime, Utc};
use std::{
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
time::Duration,
};
/// Number of ticks per second
const TICKS: u64 = 100;
const TICK_TIME: Duration = Duration::from_millis(1000 / TICKS);
/// Run a timed loop until you no longer want to
pub fn block_loop<F>(run: Arc<AtomicBool>, f: F)
where
F: Future<Output = ()> + Send + Copy + 'static,
{
while run.load(Ordering::Relaxed) {
let t1 = Utc::now();
task::block_on(f);
let t2 = Utc::now();
let t3 = (t2 - t1).to_std().unwrap();
task::block_on(async { task::sleep(TICK_TIME - t3) });
}
}
/// Run a detached timed loop until you no longer want to
pub fn spawn_loop<F>(run: Arc<AtomicBool>, f: F)
where
F: Future<Output = ()> + Send + Copy + 'static,
{
task::spawn(async move { block_loop(run, f) });
}