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nomicon/games/rstnode/rst-client/src/state/if_impl.rs

70 lines
1.7 KiB

#![allow(unused)]
use super::ClientState;
use async_trait::async_trait;
use chrono::{DateTime, Utc};
use rst_core::{
wire::{
game::Action, AuthErr, Lobby, LobbyErr, LobbyId, LobbyUpdate, MatchErr, MatchId, RegErr,
UpdateState, User, UserId,
},
GameIf, Match,
};
use std::sync::Arc;
// #[async_trait]
// impl GameIf for ClientState {
// async fn register(self: Arc<Self>, name: String, pw: String) -> Result<UserId, RegErr> {
// todo!()
// }
// async fn login(self: Arc<Self>, name: String, pw: String) -> Result<User, AuthErr> {
// todo!()
// }
// async fn logout(self: Arc<Self>, user: User) -> Result<(), AuthErr> {
// todo!()
// }
// async fn anonymous(self: Arc<Self>, name: String) -> Result<User, AuthErr> {
// todo!()
// }
// async fn join(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<Lobby, LobbyErr> {
// todo!()
// }
// async fn leave(self: Arc<Self>, user: User, lobby: LobbyId) -> Result<(), LobbyErr> {
// todo!()
// }
// async fn ready(
// self: Arc<Self>,
// user: User,
// lobby: LobbyId,
// ready: bool,
// ) -> Result<LobbyUpdate, LobbyErr> {
// todo!()
// }
// async fn start_req(
// self: Arc<Self>,
// user: UserId,
// lobby: LobbyId,
// ) -> Result<DateTime<Utc>, LobbyErr> {
// todo!()
// }
// async fn perform_action(
// self: Arc<Self>,
// user: User,
// mtch: MatchId,
// act: Action,
// ) -> UpdateState {
// todo!()
// }
// async fn leave_match(self: Arc<Self>, user: User, mtch: MatchId) -> Result<(), MatchErr> {
// todo!()
// }
// }