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nomicon/pkgs/tools/graphics/directx-shader-compiler/default.nix

50 lines
1.7 KiB

{ lib, stdenv, fetchFromGitHub, cmake, python3, git }:
stdenv.mkDerivation rec {
pname = "directx-shader-compiler";
version = "1.6.2106";
# Put headers in dev, there are lot of them which aren't necessary for
# using the compiler binary.
outputs = [ "out" "dev" ];
src = fetchFromGitHub {
owner = "microsoft";
repo = "DirectXShaderCompiler";
rev = "v${version}";
sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY=";
# We rely on the side effect of leaving the .git directory here for the
# version-grabbing functionality of the build system.
fetchSubmodules = true;
};
nativeBuildInputs = [ cmake git python3 ];
configurePhase = ''
# Requires some additional flags to cmake from a file in the repo
additionalCMakeFlags=$(< utils/cmake-predefined-config-params)
cmakeFlags="$additionalCMakeFlags''${cmakeFlags:+ $cmakeFlags}"
cmakeConfigurePhase
'';
# The default install target installs heaps of LLVM stuff.
#
# Upstream issue: https://github.com/microsoft/DirectXShaderCompiler/issues/3276
#
# The following is based on the CI script:
# https://github.com/microsoft/DirectXShaderCompiler/blob/master/appveyor.yml#L63-L66
installPhase = ''
mkdir -p $out/bin $out/lib $dev/include
mv bin/dxc* $out/bin/
mv lib/libdxcompiler.so* lib/libdxcompiler.*dylib $out/lib/
cp -r $src/include/dxc $dev/include/
'';
meta = with lib; {
description = "A compiler to compile HLSL programs into DXIL and SPIR-V";
homepage = "https://github.com/microsoft/DirectXShaderCompiler";
platforms = with platforms; linux ++ darwin;
license = licenses.ncsa;
maintainers = with maintainers; [ expipiplus1 ];
};
}