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nomicon/games/rstnode/rst-client/src/graphics/vector2.rs

82 lines
1.5 KiB

use std::fmt::{self, Display, Formatter};
use std::ops::{Add, Mul, Sub, SubAssign};
/// Just a vector
#[derive(Debug, Default, Copy, Clone, PartialEq, PartialOrd)]
pub struct Vector2 {
pub x: f32,
pub y: f32,
}
impl Display for Vector2 {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "[{}, {}]", self.x, self.y)
}
}
impl Vector2 {
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
pub fn abs(self) -> Self {
Self {
x: self.x.abs(),
y: self.y.abs(),
}
}
}
impl Sub for Vector2 {
type Output = Vector2;
fn sub(self, o: Vector2) -> Self::Output {
Vector2 {
x: self.x - o.x,
y: self.y - o.y,
}
}
}
impl SubAssign for Vector2 {
fn sub_assign(&mut self, o: Self) {
*self = Self {
x: self.x - o.x,
y: self.y - o.y,
}
}
}
impl Add for Vector2 {
type Output = Vector2;
fn add(self, o: Vector2) -> Self::Output {
Vector2 {
x: self.x + o.x,
y: self.y + o.y,
}
}
}
impl Mul for Vector2 {
type Output = Vector2;
fn mul(self, o: Vector2) -> Self::Output {
Vector2 {
x: self.x * o.x,
y: self.y * o.y,
}
}
}
impl From<Vector2> for mint::Point2<f32> {
fn from(v: Vector2) -> Self {
[v.x, v.y].into()
}
}
impl From<mint::Point2<f32>> for Vector2 {
fn from(v: mint::Point2<f32>) -> Self {
Self { x: v.x, y: v.y }
}
}