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50 lines
1.3 KiB
50 lines
1.3 KiB
//! The file formats backing maps and other configs
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//!
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//! When creating maps to share with other clients, or to load into a
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//! server, these types can be constructed with the YML description
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//! format, outlined in [load_map](config::io::load_map)
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mod io;
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pub use io::*;
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use crate::data::{LinkId, NodeId};
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use serde::{Deserialize, Serialize};
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/// A config tree that describes a map
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#[derive(Serialize, Deserialize)]
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pub struct MapCfg {
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/// The set of nodes
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pub nodes: Vec<NodeCfg>,
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/// Links connecting nodes
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pub links: Vec<LinkCfg>,
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/// Default spawn points (player count)
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pub spawns: Vec<SpawnCfg>,
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}
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/// A single node on a map, with an x and y coordinate
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#[derive(Serialize, Deserialize)]
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pub struct NodeCfg {
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/// Node ID
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pub id: NodeId,
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/// Render/world position
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pub x: f64,
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pub y: f64,
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}
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/// A link between two nodes
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#[derive(Serialize, Deserialize)]
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pub struct LinkCfg {
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/// The link ID
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id: LinkId,
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/// List of connectioned nodes
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con: (NodeId, NodeId),
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}
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/// Special configuration for a node to act as a player spawn point
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#[derive(Serialize, Deserialize)]
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pub struct SpawnCfg {
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/// The node of the spawn point
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pub n_id: NodeId,
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/// At what number of players is this spawn available?
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pub max_players: usize,
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}
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