openmw: force the need of qt5

wip/yesman
marius851000 5 years ago
parent 610757e024
commit 2d03ed2f8d
  1. 11
      pkgs/games/openmw/default.nix
  2. 2
      pkgs/top-level/all-packages.nix

@ -1,6 +1,5 @@
{ stdenv, fetchFromGitHub, qt5, qt4, openscenegraph, mygui, bullet, ffmpeg
, boost, cmake, SDL2, unshield, openal, libXt, pkgconfig
, useQt5 ? true }:
{ stdenv, fetchFromGitHub, qtbase, openscenegraph, mygui, bullet, ffmpeg
, boost, cmake, SDL2, unshield, openal, libXt, pkgconfig }:
let
openscenegraph_ = openscenegraph.overrideDerivation (self: {
@ -25,10 +24,10 @@ in stdenv.mkDerivation rec {
enableParallelBuilding = true;
nativeBuildInputs = [ pkgconfig ];
buildInputs = [ cmake boost ffmpeg bullet mygui openscenegraph_ SDL2 unshield openal libXt ]
++ [ (if useQt5 then qt5.qtbase else qt4) ];
buildInputs = [ cmake boost ffmpeg bullet mygui openscenegraph_ SDL2 unshield openal libXt qtbase ];
cmakeFlags = [
"-DDESIRED_QT_VERSION:INT=${if useQt5 then "5" else "4"}"
"-DDESIRED_QT_VERSION:INT=5"
];
meta = with stdenv.lib; {

@ -20866,7 +20866,7 @@ in
openjk = callPackage ../games/openjk { };
openmw = callPackage ../games/openmw { };
openmw = libsForQt5.callPackage ../games/openmw { };
openmw-tes3mp = libsForQt5.callPackage ../games/openmw/tes3mp.nix { };

Loading…
Cancel
Save